You got hrough the gate, have to fight through a mixed group of enemies once again (goblins and guard goblins) and then you have finished the first part of the Kings Isle Adventure. Now through the secret door (5) to the landing. Don't try and hide, run up the side of the map or try and spawn kill a player. The way there leads through a secret door (3) and a locked door (use - skill - lockpick). You would very easily be killed. In this guide I'll explain the basic's of this game, where to find it and some tricks. This magic shop (2) is closed, however, and you have to enter it through the secret door (1) in the manor. In room (4) you find some equipment ("Gauntlets", "Helm", "Magic Lamp", "Shield", "Arrow") in a locked chest under the creaky planks (use - attribute - strength). Depending on how you act here, the further events will develop, but the best end of this sub-quest will happen, if you defeat the Kingshomer Army together with Jordan. Don't get into the middle of a group fight. There is a healer, an armour shop and a weapon shop. Behind it, you need to fight through 9 fields, of which each is occupied with a giant spider (can be done without magic). You do not need the key any more. Chained together you run through the aisles of the seemingly endlessly big Slave Mines. If you notice multiple people following you, just turn around and run at them. The following question whether you want to use the stairs to the top should be answered with no. It opens with "halifax". After that you go to the Back Market (6) (which works as weapon shop) and sell the 15 Battle Axes for altogether 525 gold. An interesting way of transportation, which hides in the Mystic Wood is the Transportation Nexus (5). When entering you are received with "worshippers of Irkalla are welcome in her realm" (without placating Irkalla the door would have stayed closed). Dragon Wars: A brief Description Using your sword and Nether Blast (blaze rod) you have 8 minutes to kill the most players in the game. Here you can cast heal spells, Cloak Arcane (partially invisible), and also Sense Traps without using up spell points as they are regenderated right away. In this fight all combat spells can be used, you can reload the spell points in Slave Camp at any time. It starts in Siege Camp and leads through Byzanople and Dungeon. For this you go down the stairs (6) in Necropolis and follow the aisle to the spring (f). To prove that this is not the case, Humbaba, the giant in the northeastern tower (2), must be defeated. There is a trap in the northeast, which gets activated if you are not coming from the underground, with a persistent Guardian Snake and behind that the remains of another adventurer (1), a "Large Shield" and a "Firesword". As you have already two Scale Armors at the next visit to the arena, you will only get offered 13 items. When wandering through Dilmun, back to Purgatory, you should not oversee the weapon hide-out behind a stone. There is a secret door (2) in the northern direction. From the southwestern tower (9) you start a conversation with the King of Thieves, a certain Clopin Trouillefou.