In Blender, create a new blend and delete everything (default cube, light, camera) then go to import > Wavefront(.obj) and direct to the folder that contains the map. (You can tell if the converter is done or not by checking if it is still running at the background or not, when done it should close the program down it self). to publish it on. The track was not me modelling it but actually a map from Assetto Corsa (mods) where it is imported to Blender where grouping objects into appropriate groups and making the collision shapes took place in. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. Select "Split by Group" instead of the default "Split by Object" then import. I'd add to it: Many thanks to Quy Nguyen for writing this! http://assetto-db.com/ take a look there i know it has like half a doz open world one on it car has just as much grip no matter what surface it drives on. You would have to manually go through each individual mesh and group them into specific groups. I deleted half the trees, most of the vehicles, the crowd, etc. Nissan Motor Co., Ltd. ASSETTO CORSA COMPETIZIONE ® KUNOS Simulazioni Srl – 2018-2020 All rights reserved. McLaren and McLaren 650 GT3 are the trademarks of McLaren Racing Limited, McLaren Automotive Limited and the McLaren Group of companies. © 2020 Assetto Corsa Competizione. Applying everything manually all over again would make me sick 😂, watch a video of me driving around Cadwell Park in the game, https://assettocorsa.club/mods/tracks/top-gear-test-track.html. Select all the objects in a group, c. Now each group would have one object only and not crazy amounts where Godot could crash from it. The Assetto Corsa’s logo is a registered trademark of KUNOS Simulazioni Srl. The Trademarks, copyrights and design rights in and associated with Lamborghini, Lamborghini with Bull and Shield Device are used under license from Automobili Lamborghini S.p.A., Italy. I probably Before importing the file, you'll need some adjustment for easier usage later on. This application would convert it into a Wavefront (.obj) file where we'll import it through Blender later. All other trademarks are property of their respective Owners. However you can always purposely make them into several objects like cones, tires where you can hit them so each can have their own collision and would not all fall together but I am not doing it here. Even though we have grouped them into groups, they are a big load of objects inside each group and we don't want Godot to take its time and process them one by one so it would make sense to make all the objects of a group to a single object. NOTICE:with 3 layouts its too big to upload to RD please download the rar to find a mega link, started to make a rain config for the track still some adjustments to make on it, Log in to download, or make sure to confirm your account via email. A .kn5 file is just an Assetto Corsa file so it won't work for any other application for it so it is required to have the .kn5 converter application that I mentioned on top. Originally by: brettbolger - Driftland 2019(Can be found on RaceDepartment) Updated Textures and models and tweaks By RYZE You can watch a video of me driving around Cadwell Park in the game if you Japan Mt. All rights reserved. All pictures are availibile in print and digital pm for prices, have a look through my flickr and facebook as theres loads of pics that show gradients from track side, 20 pits will be in the next update! Sometimes some triangles have normals inverted after importing into Godot. I haven't yet worked out how to tell Godot VehicleBody to use a lower friction setting on the grass. These have their purpose in Assetto Corsa for spawn points and timing checkpoints, but I would delete them here in Blender and later on use Godot's mesh to make them if lap time and different spawn points are needed. Godot it causes terrible. So through the link there are plenty of tracks to choose from, I'll choose Top Gear Track for this. Assetto Corsa is a car racing game with emphasis on realism. I'm not sure how this works in Assetto Corsa, but in Assetto Corsa is a car racing game with emphasis on realism. read […] Gunsai Touge. i can drift with my cup of tea. ASSETTO CORSA COMPETIZIONE ® KUNOS Simulazioni Srl – 2018-2020 All rights reserved. but still interesting, and I've also done a trackday there in real life. Welcome to Assetto Corsa Database. Sorry! this caused depth issues (background objects drawn in front of foreground objects), but this went away when I went into "Parameters" and enabled "Alpha scissor". I also found that But if you make sure to keep the asphalt and grass collision meshes separate, you can at least, The tracks I looked at had a second mesh with roughly the same geometry as the road surface, called the "groove", and textured with tyre marks. Assetto Corsa Tracks Competitive Drift Tracks All Competitive Tracks Assetto Corsa Tracks Fun Drift Tracks All Fun Tracks Featured Tracks Based on monthly popularity, here are our featured tracks of the month. Developed by KUNOS Simulazioni Srl. Mt. Textures with transparency are opaque by default, you need to go into "Flags" for the material and enable "Transparent". the most northern hill climb track in Germany. , Owner: (Registered business address: Germany), processes personal data only to the extent strictly necessary for the operation of this website. DRIFTLAND UK FOR ASSETTO CORSA IMPORTANT: TO USE ONLINE RENAME AI FOLDER INSIDE driftland_ryze FOLDER TO AI 2!!!! Akina Drift. the more the better stuff i have to work off, PM me your email and Ill sort them for you, YESHHHH Finaly. © 2020 Assetto Corsa Competizione. It still lags a bit in places but performance is basically acceptable. Hey whenever I start the race it drops my car out of the sky. It's basically a. FMOD Studio, copyright Firelight Technologies Pty, Ltd., 2012-2016. The name FERRARI, the PRANCING HORSE device, all associated logos and distinctive designs are property of Ferrari Spa.

All mods tested. The Assetto Corsa tracks that I looked at seem to use a shader to draw the grass, which means if you don't import the shader you just get aerial photography of the grass, which sucks. Trademarks, designs, coyrights and/or other intellectual property rights are used under license.Published under license by 505 Games. Making complex collision shapes in Godot is pretty difficult and I would not be able to do it, so making Blender letting Godot to know what is collision and what is mesh can be shown down here. Getting the map from Assetto Corsa (mods) Now we are moving on to collision for Godot I have removed a hyperlink to a Windows binary of. (Asphalt, Grass, .... these group depends on you to group them for later purpose in Godot of how you want these objects to interact in your game), During grouping them, you might come across these. Is there any way I can fix that? Produced under license of Ferrari Spa. “Mercedes-Benz” and “Three pointed star in a ring” are trademarks of Daimler AG and used under license by KUNOS SIMULAZIONI Srl. 1. You don't need to duplicate the mesh and call it "...-colonly", you can just call one instance of the mesh "...-col" and Godot will use it as a collision mesh. as I was really keen to keep the polygon count low. You must log in or register to reply here. does mean you only get 1 bit of alpha channel, but that's better than having background objects drawn on top of stuff.

A fast, flowing road course built into a wooded hillside. what I'm trying to do for the Oculus Quest, except it doesn't run on the Oculus Quest. I still have not tracked down why, it is. The adjustment would be at the Geometry on the right side under Transform. Akina Uphill. What it does have is a thriving community of freely-available cars and tracks on assettocorsa.club. First, you would need to duplicate the objects that you wanted to have collision shape for it (interactable objects), Second, simply name the duplicated objects with an extension of "-colonly". If you export from Blender in glTF format instead of FBX then you don't need to apply textures in Godot as it picks them up automatically. (You should be able to do it and if you need help I am here). TO GET CAMERA'S BACK RENAME FOLDER BACK TO AI SOL & CONTENT SHADERS PATCH REQUIRED!!!!! It seems to ignore the surface friction and only use the friction of the tyre, which means the I had the wrong bdc.kn5 so cones were floating my bad see post below for the updates!